x


3.5 Flash Export - Compiles fine, but no resources

Hi,

I am attempting to convert a rather large PC/Mac standalone game to Flash. After about a week of debugging and rewriting code to work with the exporter, we have finally managed to get it to compile with no errors. However, the .swf it generates is tiny in comparison to the actual game (only a few KB when it should be over 100mb) and naturally, when we run it we get a blank white screen and nothing happens.

It seems like Unity is forgetting to include all of our scenes and resources in the build. Any ideas on why this may be?

Thanks.

more ▼

asked Mar 23 '12 at 08:02 PM

timmypowergamer gravatar image

timmypowergamer
1 1 1 2

(comments are locked)
10|3000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x357
x278
x223
x63

asked: Mar 23 '12 at 08:02 PM

Seen: 513 times

Last Updated: Mar 23 '12 at 08:02 PM