I am attempting to convert a rather large PC/Mac standalone game to Flash. After about a week of debugging and rewriting code to work with the exporter, we have finally managed to get it to compile with no errors. However, the .swf it generates is tiny in comparison to the actual game (only a few KB when it should be over 100mb) and naturally, when we run it we get a blank white screen and nothing happens.
It seems like Unity is forgetting to include all of our scenes and resources in the build. Any ideas on why this may be?