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Hit there, Our company has a project for a standalone PC and Mac Client, we have been working on it for a while and the build is growing on a regular basis. But something happened and our build whent from 360MB to 660MB, and we dont know where that came from. Ive been investigating the Build Folder and i found that the file that got all the difrence from one earlier build to this one is the "sharedassets0.assets". Ok, so i go looking for what that file is and, correct me if im wrong, i read somewhere that this file compiles all the items in the Resources folders from the project. So i start looking for those folders and find no diference from one an the other, so im out of leads. Finally the questions are: What does the "sharedassests0.assets" acctualy has? and, Is there a what to see inside them, or what is being compiled in them?
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I'm running into a similar issue, my game files are only a couple of MB in size, but the standalone version explodes to around 240 MB. Very confusing, why this happens and how to manage the bloat.
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