Hey Unity Answers Users...
I'm here today with a script and a problem. I need to find a way to add force to a projectile fired at another object. I need it to be in a curve fashion (Catapult Effect).
Here is my script: #pragma strict
var sProjSpd : int;
var sProjDir : Vector3;
var targetP : GameObject;
Any help would be great. I have dabbled in putting addforce and forcemode.impulse but they seem not to work.
asked Mar 23 '12 at 07:28 AM