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I have a poly mesh with a turbosmooth modifier in the stack, rather than save the .max file directley to the asset folder I am exporting as a FBX file. Wondeful, except the Turbosmooth modifier is not being exported - the mesh just looks like the low poly version? thanks,
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IN the 2010 FBX version of the exporter, under the Geometry tab, there is now a checkbox option to use the Turbosmooth. My guess is it isn't checked. You could also just make a snapshot of the mesh, collapse it, reset Xform, collapse again and then export just the selected collapsed mesh. Oops, yeah the checkbox wasn't checked. That's good to know for when I don't want the high poly mesh to export lie for a normal projection. thanks autodesk and Julian. ;)
Jul 22 '10 at 10:44 PM
OrientalTaste
I'm having the same issue. But i cheched the Turbosmooth Checkbox and it's still showing the low-ply version in Unity. What else should i do?. My current model has this stack: Skin UnwrapUVW Simmetry Editable Poly
Nov 20 '11 at 03:23 AM
Hendrys
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