I have a normal grass texture and on top of that I have 3D grass texture. I would like to give an option to players to disable the 3D grass for less lag.
I've already created a GUI button for this but I've got no idea what to type for when it's pressed.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
3 People are following this question.
How to hide (not remove) terrain trees and grass at runtime?
Another Java to C# Conversion Question!!
Disable grass fade
Terrain - m_PreloadTextureAtlasData.size () == m_DetailPrototypes.size ()
Enable/Disable GameObject Button script