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I'm using an external version control. It seems like the layers used to be stored in library/versioned/TagManager, but with 3.5, we cannot seem to copy layers from one computer to another through our version control. How are unity layers stored in the file system?
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Ah, I should post here that I had found the answer. After upgrading Unity from a pre 3.5 version to Unity 3.5 or above, the location the project settings (such as tags and build settings) was moved. Once you've upgraded, open your project, verify that all the project settings are as you want them, select File->Save Project, and now you can safely delete the files in "[your_unity_project]/library/versioned/".
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I am still looking for a solution, too. No more tagmanager asset available to commit. Nobody ? EDIT : Found the solution : http://forum.unity3d.com/threads/147856-Where-are-user-layer-names-saved
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Would like to know the same as I had to export my project as an asset package and import it in unity 4 to get past a crash bug.