Answer by Berenger
Mar 23, 2012 at 06:18 PM
It's the lightning bolts example. Each particles is translated by 3 perlin noises each frames.
Answer by Saitodepaula
Aug 10, 2012 at 05:30 PM
I'm working in a terrain generator too. Take a look at my question (I solved it myself). I'm using planes to generate the terrain, but I think it is very easy to apply to any kind of geometry (like cubes).
You can even make it generate planes (or cubes) infinitely in all directions and have a consistent Perlin noise affecting all the terrain.
The Perlin function is the same found in the Unity Procedural Examples, cited by @Bérenger Mantoue.
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