Answer by Berenger
Mar 23, 2012 at 06:18 PM
It's the lightning bolts example. Each particles is translated by 3 perlin noises each frames.
Answer by Saitodepaula
Aug 10, 2012 at 05:30 PM
I'm working in a terrain generator too. Take a look at my question (I solved it myself). I'm using planes to generate the terrain, but I think it is very easy to apply to any kind of geometry (like cubes).
You can even make it generate planes (or cubes) infinitely in all directions and have a consistent Perlin noise affecting all the terrain.
The Perlin function is the same found in the Unity Procedural Examples, cited by @Bérenger Mantoue.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
5 People are following this question.
Multiple Cars not working
Basics of Perlin Noise?
Optimize perlin code
Burg Zerg Arcade Tutorial Help
Why does Perlin-generated Texture lose gradient when with colour?