hello! I am trying to work on my animated model that I created in 3ds MAX 2012 (Mesh + biped , skin applied) then exported into Motion Builder 2012 to work on animations . Firstly, rigged it following Motion Builder Rigging tutorials. It all working fine there in M.B , but when I import my fbx model into Unity . It doesn’t play any animation . I want to ask What I am doing wrong ? Is there something that I am missing in Modeling or Rigging ? I followed these steps
1.Created a sphere
2.Applied “Edit Mesh” from Modifier panel.
3.Through “Vertex and polygons” edited the shape of sphere into a tumor shape (model that I need in my game).
4.using Polygons applied Extrude and created hands and feet .
5.Create panel–> Systems–>Biped (applied biped to this mesh)
6.Adjusted bones according to mesh shape.
7.Applied Skin → added bones.
8.Character rigged through skin modifier.
- Then exported into Fbx.
2.Applied all rigging steps given in Motion Builder tutorial pdf. - Then applied mocap files (downloaded from net) to my rigged model.
- Walk and Jump mocap files. (applied separately)
- Imported MainModel.fbx , MainModel@walk.fbx and MainModel@jump.fbx into Unity 3D.
- Tried playing it from inspector (Didn’t work)
- Then tried playing from script (Didn’t work)
Any help would be appreciated
Regards