Problem in playing animations (model imported .fbx)

hello! I am trying to work on my animated model that I created in 3ds MAX 2012 (Mesh + biped , skin applied) then exported into Motion Builder 2012 to work on animations . Firstly, rigged it following Motion Builder Rigging tutorials. It all working fine there in M.B , but when I import my fbx model into Unity . It doesn’t play any animation . I want to ask What I am doing wrong ? Is there something that I am missing in Modeling or Rigging ? I followed these steps

1.Created a sphere

2.Applied “Edit Mesh” from Modifier panel.

3.Through “Vertex and polygons” edited the shape of sphere into a tumor shape (model that I need in my game).

4.using Polygons applied Extrude and created hands and feet .

5.Create panel–> Systems–>Biped (applied biped to this mesh)

6.Adjusted bones according to mesh shape.

7.Applied Skin → added bones.

8.Character rigged through skin modifier.

  1. Then exported into Fbx.
    2.Applied all rigging steps given in Motion Builder tutorial pdf.
  2. Then applied mocap files (downloaded from net) to my rigged model.
  3. Walk and Jump mocap files. (applied separately)
  4. Imported MainModel.fbx , MainModel@walk.fbx and MainModel@jump.fbx into Unity 3D.
  5. Tried playing it from inspector (Didn’t work)
  6. Then tried playing from script (Didn’t work)

Any help would be appreciated

Regards

Finally found solution to my problem , actually I was missing the rootJoint system that unity3d supports , revised that following this tutorial and its working fine in unity now . All animations are playing accordingly :slight_smile:
Link :

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I worked on rootJoint in 3ds Max , created all animations their and then just exported in Unity3d . And am good to go .