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Quick question about updating an asset on the Asset Store?

We'd like to update our project, UniStorm version 1.4, but we've done a complete overhaul so we'd like to just remove everything and add the new content. How does this work, will our buyer's previous saved scene files within the Asset Store project from the past version get erased and have errors or will the update remove the content they've created?

Or would it just be easier to create a Unity package file withing the 1.4 update and just keep the old contents?

If any one knows that'd be great, this is what's causing us to be on hold right now. Thanks

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asked Mar 21 '12 at 07:22 PM

BHS gravatar image

BHS
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I guess this isn't a quick question? I tried writing Unity a week ago, but they never replied..

Mar 22 '12 at 01:53 AM BHS

Hit them again. Perhaps to be safe use a whole new project?

Mar 22 '12 at 02:42 AM DaveA

I wrote another email to Unity and it's been 36 hours, still no reply. No one knows the answer to the question?

Mar 24 '12 at 12:12 AM BHS

This is also something that is bugging me.

In a MonoBehaviour I have decided that I need to change the types of some properties. This causes data loss. Somehow I need to be able to pre-process all prefabs and game objects upon updating the asset from the asset store.

At the very least I need to be able to display a warning message before the latest version of the asset is imported unknowingly by the user. "Always backup your projects before updating an asset." message would be helpful.

There doesn't appear to be an appropriate procedure for this. To make things worse, the asset store doesn't allow buyers to download previous versions of an asset.

How are extension developers coping with these limitations?

Jun 18 '12 at 02:50 PM numberkruncher
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asked: Mar 21 '12 at 07:22 PM

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Last Updated: Nov 30 '12 at 04:13 AM