Temporarily Hiding Objects in Scene View?

I’m used to working in another editor where it’s very easy to select objects and temporarily hide them.

Is there an easy way to do this in Unity? So far I haven’t found one.

You can click the checkbox next the the name in the Inspector, that will activate/deactivate the whole object. If you just want it to not render, you can drill down to its Renderer and turn that off.

You can also put things in different Layers then hide/show layers.

Basically there’s no good way of doing this. You have to turn of renderer for EACH object. Or use culling masks on the camera, but then all your objects you want to turn off have to use a specific layer. Incredibly dumb that theres no better way.