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Can anyone recommend a replacement for MovieTexture?

Unity's MovieTexture is a bare-bones implementation of Theora. In my experience, it's slow and unreliable, and it doesn't support seeking or alpha channels. Has anyone had success using another video library via C++ plugin? It would have to support both Mac and PC to be of use to us.

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asked Jul 21 '10 at 01:39 AM

Daniel Brauer gravatar image

Daniel Brauer
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I doubt anyone here has done anything that specific, and if they have, it was probably for a company which wouldn't allow them to disclose information about it. You're probably better off just experimenting or googling than waiting for an answer here.

Jul 21 '10 at 10:00 AM qJake

I'm already doing that, but waiting is highly parallelizable. (:

Jul 21 '10 at 11:56 AM Daniel Brauer
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3 answers: sort voted first

USE THIS:

http://www.unifycommunity.com/wiki/index.php?title=QTPlayback

I use it. It works better in MAC. But to run it on PC, I recommend using the force opengl mode and using passing the texture between the plugin and the host application using the textureID rather than the memory array because its way faster. You wont be able to see the image in the windows editor though.

It doesn't work with Unity3 yet. AND it will not work with webplayer if you happen to care about that.

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answered Feb 17 '11 at 10:04 PM

lowbloodsugar gravatar image

lowbloodsugar
433 9 11 16

Thanks for the suggestion, but I need something that works with Unity 3 and Direct3D. There are too many improvements in 3 to go back to 2.6, and OpenGL is not an option if compatibility is important on Windows.

Feb 18 '11 at 11:38 PM Daniel Brauer
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Was there any solution to this? I am having the same terrible video streaming issues with Unity.

The only idea I can think of might be to play a flash video in an external popup window. It a bit rubbish but then it looks like it will be still better than the pathetic video quality that Unity can stream using theora.

From my experience it looks like the only video you can stream successfully though unity is less than around 2 meg..so thats a very , very low res ogg theora file.

Surely this should be addressed by Unity at so me point soon? Streaming video just isnt living up to what I was led to believe.

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answered Mar 31 '11 at 04:56 PM

Grimmy gravatar image

Grimmy
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I have no idea about streaming, but there have been no improvements in video in Unity, and I haven't found anyone who has solved it themselves. As far as I can tell, Unity Tech have no plans to improve video support.

Apr 03 '11 at 08:48 PM Daniel Brauer
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Hi.

I wrote a script that lets you use a serious of sequentail images as a video texture (with support for alpha channel). You can find it in the asset store under the name "Universal Video Texture". Also with my script you're not limited to just a short video clip. Works perfectly with Unity free, web, ios and and Android.

Here's the link: http://u3d.as/content/royie-kahalany/universal-video-texture/35M

Have fun!

Royie

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answered Jul 06 '12 at 01:49 PM

kahalany gravatar image

kahalany
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Stop spaming the Unity Answers. This is no platform for unsolicited advertising, it's meant for helping people solve a certain problem.

I will downvote all of your spam as it's not adding any value to Unity Answers

Jul 06 '12 at 02:00 PM Tseng
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asked: Jul 21 '10 at 01:39 AM

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Last Updated: Jul 06 '12 at 02:00 PM