I've been struggling with an issue for some time. When I build a unity project with the flash player (and run it with Chrome) the Application.ExtrenalCall is not working. For example: Application.ExternalCall("alert('Hello!')");
Is there a way around, am I doing something wrong, or is it just not yet supported on unity.
According to the script reference,
This forum thread might have some helpful tips for you. Looks like the Flash exporter may be updated to support
answered Mar 24 '12 at 12:54 AM