Hi, I'm not really much of a programmer (more Audio) but in order to get my FMOD events to work properly I need to get an int value "health" from a java-script "enemyAI" which is attached to the same object.
I'm aware I need to compile the enemyAI script first by putting it in the right place and I'm also aware I need to use GetComponent, which I have used before for a collision event.
Could anyone be very kind and write a little bit of example script showing me how to do this including any variables that need declared.
Answer by Mike 3
Jul 20, 2010 at 10:31 PM
You do it the same way as normal. The only difference is that the script you're accessing has to be in one of the special compilation folders (/Assets/Plugins or /Assets/Standard Assets are the normal ones)
Check the documentation here:
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
No one has followed this question yet.
GetComponent: Easy help
"Object reference not set to an instance of an object" Error
Calling a function from another script issue