Hi, I'm not really much of a programmer (more Audio) but in order to get my FMOD events to work properly I need to get an int value "health" from a java-script "enemyAI" which is attached to the same object.
I'm aware I need to compile the enemyAI script first by putting it in the right place and I'm also aware I need to use GetComponent, which I have used before for a collision event.
Could anyone be very kind and write a little bit of example script showing me how to do this including any variables that need declared.
Answer by Mike 3
Jul 20, 2010 at 10:31 PM
You do it the same way as normal. The only difference is that the script you're accessing has to be in one of the special compilation folders (/Assets/Plugins or /Assets/Standard Assets are the normal ones)
Check the documentation here:
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Access a GameObject through it's tag, using a string.
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