I have an oval mesh that i want to import into unity from 3ds max 2012. It has this looped animation attached to it that just bobs up and down like a sine wave. Everything is fine except for two problems:
- There’s a couple of holes missing in the mesh like as if some of the triangles didn’t import over
By jpgrady at 2012-03-18
and
- The animation isn’t quite what I wanted, Unity added this unwanted part. It has this “jump” in it that makes it look jerky in one spot.
By jpgrady at 2012-03-18
Please help me people. Thanks.