Ok 2 questions
First i have a solider in 3rd Person and if i press "g" it plays an animation which moves his arm like he throws a grenade and a grenade will be shoot
know i i have the problem that the my arm must be ready before the grenade is launched so the grenade is launched maybe at the half time of the animation i thought that if i would put a timer in my shoot script that says if i press g it waits 2 seconds and than it shoots put i dont know how to write in script
the second problem is my character makes a walk animation but if the walk animation is played the grenade throw animation could not be played at the same time
Thanks for your ideas LG Leonard
Why not simply add an event to your throwing animation so it calls a function to trigger the throwing of the grenade at the right time? Far more precise than using a timer.
You'll have to 'copy' the animation if its imported in order to add an event. More details here.
answered Jul 20 '10 at 06:13 PM