Ok 2 questions
First i have a solider in 3rd Person and if i press "g" it plays an animation which moves his arm like he throws a grenade and a grenade will be shoot
know i i have the problem that the my arm must be ready before the grenade is launched so the grenade is launched maybe at the half time of the animation i thought that if i would put a timer in my shoot script that says if i press g it waits 2 seconds and than it shoots put i dont know how to write in script
the second problem is my character makes a walk animation but if the walk animation is played the grenade throw animation could not be played at the same time
Thanks for your ideas LG Leonard
The Animation View - Animation Events video may be of help to you:
Answer by Noise crime
Jul 20, 2010 at 06:13 PM
Why not simply add an event to your throwing animation so it calls a function to trigger the throwing of the grenade at the right time? Far more precise than using a timer.
You'll have to 'copy' the animation if its imported in order to add an event.
More details here.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
No one has followed this question yet.
Problem with "stun"-timer after player is being hit
Get animation work
The name 'Joystick' does not denote a valid type ('not found')
How do i know if a animation is finished or not ?
Can you add a cut scene animation after a lever pull (another animation)?