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How do you enable the layer based collision matrix?

I'm trying to get at the layer-based collision matrix described here: http://unity3d.com/support/documentation/Components/Layer%20Based%20Collision%20detection.html

However, my Edit->Project Settings->Physics menu is missing the collision matrix at the bottom of that one. The about screen shows that I'm running version 3.5.0f5.

Anyone know why I can't see that part of the menu?

Thanks!

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asked Mar 18 '12 at 05:06 AM

Daeval gravatar image

Daeval
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Make sure your inspector is not in Debug mode.

Mar 18 '12 at 08:50 AM asafsitner

Asafsitner got it, the inspector was in debug mode. Not sure why the matrix is just completely missing in debug, but switching over to normal fixed it.

Thanks all!

Mar 18 '12 at 09:37 AM Daeval

If you put your inspector in debug mode it only shows raw information. All custom editors will be disabled. I usually have two inspector windows open, one normal and one debug ;)

Mar 18 '12 at 12:31 PM Bunny83
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1 answer: sort voted first

I found the answer while the question was in moderation - asafsitner nailed it. My inspector was in debug mode. I switched it over to normal mode and the collision matrix showed up. Thanks all!

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answered Mar 18 '12 at 12:28 PM

Daeval gravatar image

Daeval
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asked: Mar 18 '12 at 05:06 AM

Seen: 990 times

Last Updated: Mar 18 '12 at 12:31 PM