I am having some troubles with my movement script. If I test it with a normal cylinder and a character controller mesh it works fine. The problem is, when I import my model to the scene, it changes the axis or something like that.
If I import and select all rotate values to 0 (as image): it works (of course the character is lied) http://img820.imageshack.us/img820/4668/sinrotaar.jpg
If I try to rotate the character in the position I want: http://img839.imageshack.us/img839/1065/sinrotar.jpg
It doesnt work. I think is something related to the axis, cos I only can Jump.
I add my movement script maybe I'm doing something wrong (I know my code is not the best, but I'm still starting and I have to learn a lot).
Thanks in advance!
Very common problem, i would get soo frustrated with this. All you need to do is set the pivot of your model so that Y points up, and Z points forward. In 3dsMax, you go to Affect Pivot Only and rotate it accordingly.
I didnt specify before, this will be done in the modeling program itself and not in unity. If youre not sure how to do this, do a "Search engine" search for your modeling program and how to change pivot of model.