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Achieving realistic linear lighting for iPAD

the linear color space lighting is not supported for the iPAD in Unity 3.5. I am trying to manually bypass this limitation by having the final result for a lightmaped shader to be gamma corrected? is it possible to tell a shader to ungamma the input textures before performing calculations and just before writing the final result to gamma correct the final pixel?

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asked Mar 17 '12 at 05:40 PM

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royter
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asked: Mar 17 '12 at 05:40 PM

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Last Updated: Mar 17 '12 at 05:40 PM