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I have a game in which I construct a shape from cubes, and then move the shape around. I have tried two methods of connecting the cubes: - Using parent/child relationships - Using Configurable Joints Using either works well enough except during periods of high joint stress (fast rotations, falling, collisions) the cubes wiggle and wobble a great deal. The wobble is reduced with increased mass of the cubes, but that also reduces their maneuverability... Could anyone recommend a method that would reduce the wobble?
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I'd suggesting reading up on the options in the Physics Manager and playing with the various settings therein.
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