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Reloading/shooting while performing another animation

I have a 3D character who has run (forwards, backwards, left and right), shoot and reload animations while standing still.

How would I go about making the reload and shoot animations work while the run animations may be playing? I know I should do something with blending but if I try to blend both a shoot and forward run animation wouldn't the idle part of the shoot animation conflict with the run animation and make the character look like it's awkwardly waddling while it's reloading?

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asked Mar 16 '12 at 11:11 AM

chillypacman gravatar image

chillypacman
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Simple Answer.

You need to create a new animation in Maya/Max which has both things happening sumultaneously.

No way to do it in unity.

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answered Mar 16 '12 at 12:50 PM

GameFreak gravatar image

GameFreak
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asked: Mar 16 '12 at 11:11 AM

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Last Updated: Mar 16 '12 at 12:50 PM