I am new to Unity and playing around with the new Shuriken particle system. My scene looks like this: 1 particle system that emits a burst of particles all at once. I added a death sub emitter expecting that when each particle dies, it would emit the sub emitter (to make it appear like each particle exploded). But what is happening instead is only 1 sub emitter is emitted.
Am I going about this the wrong way? Any help is greatly appreciated!