I have a problem when i export my model in .fbx and then i import to unity but the part of model use the uv texture are disappear . What should i do help me Please T_T.....
I use Program UVLayout to create UV texture.
Best regard. Thank you.
Mar 15, 2012 at 08:35 AM
Mar 15, 2012 at 08:34 AM
Please upload your image to a hosting site that isn't obnoxious.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: Mar 15, 2012 at 08:35 AM
Seen: 951 times
Last Updated: Mar 15, 2012 at 08:37 AM
Is purchasing Maya really necessary?
Can .fbx files be associated with Maya so they can be opened from Unity?
Importing Maya Model to Unity3D
Animation is not working in unity from maya export
How to edit meshes in Maya instead of MotionBuilder
Mesh missing afte re -export to FBX from Maya
Animation only gets half way through its loop
Damaged UVs of mesh after import?
Maya 8.5 FBX model size to Unity
Problem with a very simple animation from Maya