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Making Main Camera Move on a Pre-Defined path/ Flying through scene

Is There a way to make the main camera fly through the scene on a pre-determined path? i would like it to fly over my map then come down .. this would also involve some rotation as well

kind of like how AAA real-time cut-scenes are made

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asked Jul 18, 2010 at 05:39 AM

user-3653 (google) gravatar image

user-3653 (google)
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THANK A LOT

Sep 22, 2011 at 10:23 PM thegtsolo2010
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4 answers: sort voted first

As well as the above method the Animation View in Unity will let you do a pretty decent fly-by. It won't give you a spline path or anything but you can basically set keys on the time-line and then tweak where the camera's position at the keys.

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answered Jul 18, 2010 at 06:57 AM

Julian Glenn gravatar image

Julian Glenn
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Basically you'll want to create an animation in your animation program of choice, and attach the camera to that bone as it animates. Probably using some kind of splines.

This is easier if the scene you're going to be filming is present in the animation program as well so your artists can see what the camera is going to be pointing at.

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answered Jul 18, 2010 at 06:39 AM

Tetrad gravatar image

Tetrad
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Thanks for the suggestions guys.. i figured it out and made it a realtime cutscene by using the animation panel to animate the camera

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answered Jul 18, 2010 at 05:01 PM

user-3653 (google) gravatar image

user-3653 (google)
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THANK ALOT

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answered Sep 22, 2011 at 11:02 PM

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asked: Jul 18, 2010 at 05:39 AM

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Last Updated: Sep 22, 2011 at 11:02 PM