Is There a way to make the main camera fly through the scene on a pre-determined path? i would like it to fly over my map then come down .. this would also involve some rotation as well
kind of like how AAA real-time cut-scenes are made
THANK A LOT
Answer by Julian Glenn
Jul 18, 2010 at 06:57 AM
As well as the above method the Animation View in Unity will let you do a pretty decent fly-by. It won't give you a spline path or anything but you can basically set keys on the time-line and then tweak where the camera's position at the keys.
Answer by Tetrad
Jul 18, 2010 at 06:39 AM
Basically you'll want to create an animation in your animation program of choice, and attach the camera to that bone as it animates. Probably using some kind of splines.
This is easier if the scene you're going to be filming is present in the animation program as well so your artists can see what the camera is going to be pointing at.
Answer by jasperstocker
4 days ago
Might I suggest Camera Path Animator?It was built for this specific problem.
Answer by user-3653 (google)
Jul 18, 2010 at 05:01 PM
Thanks for the suggestions guys.. i figured it out and made it a realtime cutscene by using the animation panel to animate the camera
Answer by thegtsolo2010
Sep 22, 2011 at 11:02 PM
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
2 People are following this question.
Oculus Fly Camera
Aperture Cutscene Editor: how do I rotate the camera once the camera is attached to a path curve?
Cutscene Bands at the top and bottom
Wait() is not working for me!