Sorry, this is propably hard to reproduce as it seems project specific, but if you've run into the same kind of problem I would love to get some pointers on what I could do to fix it.
Targeting the webplayer, I'm loading most of my scenes from external files built with BuildPipeline.BuildStreamedSceneAssetBundle. Now, I can load two scenes, and jump between any number of times without problems, but when I try to load a third scene using WWW.LoadFromCacheOrDownload, Unity's plugin just crashes (actually lollypops on Mac) on me. The order at which I load these scenes doesn't matter, it's always the third scene... The player log doesn't help much either, as the last entry is:
starting www download: http://127.0.0.1:8080/game/p-p/Level_3.unity
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
4 People are following this question.
Saving and Loading
Webplayer hangs on loading scene
Android level doesn't want to work after Application.LoadLevel
Loading a XML file via WWW is slow, How can I make it faster?