Sorry, this is propably hard to reproduce as it seems project specific, but if you've run into the same kind of problem I would love to get some pointers on what I could do to fix it.
Targeting the webplayer, I'm loading most of my scenes from external files built with BuildPipeline.BuildStreamedSceneAssetBundle. Now, I can load two scenes, and jump between any number of times without problems, but when I try to load a third scene using WWW.LoadFromCacheOrDownload, Unity's plugin just crashes (actually lollypops on Mac) on me. The order at which I load these scenes doesn't matter, it's always the third scene... The player log doesn't help much either, as the last entry is:
starting www download: http://127.0.0.1:8080/game/p-p/Level_3.unity
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users post good questions and use the site effectively we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
4 People are following this question.
Web player build crash on new scene load.
Unity full memory crash, during AssetDatabase.LoadAssetAtPath
time between scenes (loading time)
Android crash when using www load/unload frequently
Texture loading via www.texture not loading!