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Summary of problem:
Any thoughts on how to do this? My preliminary ideas are:
Ideally, though, I'd just like to specify the areas to wipe away, and have the collider mesh and the rendering area disabled for that part (and come back when the area of effect object leaves). Any insights would be greatly appreciated :)
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Disabling rendering and collision of entire objects within a given area of influence should be relatively easy, but it sounds like you're asking about disabling parts of an object where it overlaps with something else? That should be possible in theory, but sounds extremely difficult, especially if you're editing collision on the fly. yep, that's the goal. any thoughts about how to do it? If I can create on-the-fly a game object with a shape I can mathematically describe, i know i can do it.
Mar 13 '12 at 11:18 AM
armoredpokey
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Also, does anyone know if it's possible to create a circular camera view?