This is what i have setup so far, 3dtext with a box collider that says begin and another that says finish.
i would like to count the time it too the user to go from begin to end accurately
since Time.time starts as soon as the game begins, i would like to reset it to Zero when the player touches begin, and stop/ print the amount of time it took when they reached finish.
or create another system that can track the time from "begin" to "finish"
explained in another way: create a stop watch timer
When the player touches begin do this:
to find out how long the actual game/round is running do this:
answered Jul 17 '10 at 05:01 AM