i have used many meshes in my scene.some are combined together and for some meshes i have used 2 or 3 materials also... ,when i lightmap some meshes gets perfect lightmaps and some gets faulty lightmaps(with stripes and black marks on them).is it b'coz i hv used many materials..or is it coz i hv combined my meshes..?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users post good questions and use the site effectively we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
4 People are following this question.
Can I make the self-illumin shader use a second UV channel for the illumination texture?
Combining meshes with correct tiling
Why does DXT1 compression saturate my lightmaps?