i have used many meshes in my scene.some are combined together and for some meshes i have used 2 or 3 materials also... ,when i lightmap some meshes gets perfect lightmaps and some gets faulty lightmaps(with stripes and black marks on them).is it b'coz i hv used many materials..or is it coz i hv combined my meshes..?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
4 People are following this question.
"Mesh doesn't have albedo uvs. Please create them in your modelling package." error
Combining meshes with correct tiling
Can I make the self-illumin shader use a second UV channel for the illumination texture?
When I baking a directional lightmap appear black areas on the texture. How can i fix it
No lightmap on FBX models