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Unity 3.5 supposedly has text-based serialization, according to the release notes, under major features (here):
So the question is: If I'm currently working with a non-pro license of Unity 3D 3.5, can I force the serialization of my project assets to text format rather than binary? It doesn't appear that I can, but I'm hoping I just missed something...
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Go to Edit > Project Settings > Editor Can you change Asset Serialization Mode to Force Text? If you can't edit that option then you can't force your assets to text serialization. Thanks. Yeah I was aware of where the setting was, but unfortunately "Force Text" is grayed out. It appears that the text-mode serialization might be pro only (See: http://forum.unity3d.com/threads/125495-Unity-Pro-Asset-Serialization-from-Mixed-to-Force-Text?p=857976&viewfull=1#post857976). I was kind of hoping that there was another way to switch the project over to use text assets, but if that's the only way it looks like I'm out of luck until I get a pro license. =/
Mar 11 '12 at 06:35 PM
swquinn
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