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Can a non-pro user serialize their assets to text instead of binary?

Unity 3.5 supposedly has text-based serialization, according to the release notes, under major features (here):

Text-based scene and prefab format can be used for improving team workflows. This can be turned on or off in the Editor Settings for each project

So the question is: If I'm currently working with a non-pro license of Unity 3D 3.5, can I force the serialization of my project assets to text format rather than binary?

It doesn't appear that I can, but I'm hoping I just missed something...

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asked Mar 11, 2012 at 01:00 PM

swquinn gravatar image

swquinn
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Go to Edit > Project Settings > Editor Can you change Asset Serialization Mode to Force Text?

If you can't edit that option then you can't force your assets to text serialization.

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answered Mar 11, 2012 at 06:06 PM

kalvinlyle gravatar image

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Thanks. Yeah I was aware of where the setting was, but unfortunately "Force Text" is grayed out. It appears that the text-mode serialization might be pro only (See: http://forum.unity3d.com/threads/125495-Unity-Pro-Asset-Serialization-from-Mixed-to-Force-Text?p=857976&viewfull=1#post857976). I was kind of hoping that there was another way to switch the project over to use text assets, but if that's the only way it looks like I'm out of luck until I get a pro license. =/

Mar 11, 2012 at 06:35 PM swquinn

It's probably worth noting that as of 4.3 (possibly earlier, I can't remember) this will work in the free version of Unity as well.

Nov 25, 2013 at 11:29 AM Excrubulent
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asked: Mar 11, 2012 at 01:00 PM

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Last Updated: Nov 25, 2013 at 11:29 AM