Unity 3.5 supposedly has text-based serialization, according to the release notes, under major features (here):
So the question is: If I'm currently working with a non-pro license of Unity 3D 3.5, can I force the serialization of my project assets to text format rather than binary?
It doesn't appear that I can, but I'm hoping I just missed something...
Go to Edit > Project Settings > Editor Can you change Asset Serialization Mode to Force Text?
If you can't edit that option then you can't force your assets to text serialization.
answered Mar 11 '12 at 06:06 PM