I followed the Unity guide and various other guides for installing the JDK and the SDK and using the SDK Manager, and I've made a project for Unity Android with some basic movement.
What I'm wondering now is how do I test the project on an Android phone? Can I upload the built project onto a website and access that website via the Android phone to download the file, or is there some other method required?
Are there any possible unwanted effects that could happen to the phone if I put a project on it, or would the worst that could happen be the application crashing?
A detailed explanation on this aspect of Android development would be a great help.
i am getting the following error while uploading into the mobile. Please help me. It says that it cannot install.
Answer by kalvinlyle
Mar 10, 2012 at 10:58 PM
Connect your Android device to your computer and do a build. Should auto install and run it for you.
So all I need to do is use the USB plug that comes with the Android to plug the phone into the computer, run Unity, and then go into Build Settings and hit Build? This will cause it to install and run it on the phone automatically?
Also, there won't be any possibility of "breaking" the phone or anything, right?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
6 People are following this question.
Getting error while building a project for android
Unified cross-platform project?
How do I reskin android project / get source code from android project on unity3d
How do I download my android project source code in unity3d