I used this tutorial (the second reply with step-by-step instructions)l in order to try to get my project from Max to Unity. http://answers.unity3d.com/questions/23513/3ds-max-unity-the-best-way-to-import-a-multisub-ob.html
It gets problematic around step 10 when it says select an "empty" material. I have Max 2012 and know that in past version the material slate editor was completely different, so I assumed when it said "select 'Bitmap'" that using the Standard Maps Bitmap was the equivalent. When I choose my baked texture, the new material preview box is a blank black palette. I am still new, but I have used the Standard Map Bitmap to apply a picture I took of a poster on my wall to apply it to the replica inside the project and think I have a decent understanding of how that works. Yet, I cannot figure out why my baked texture isn't showing up.
This tutorial was the closest solution I got to my actual problem, which is, when I try to export the replica of my living room from Max and import into Unity. When I select my table and chairs and apply the baked Max texture to them, the texture is still being reference as a 2d image and tiling across the surface hundreds of time as a miniature baked texture map. I have a feeling it might be the map channel, but don't have enough experience with them to know. I have set the table and chairs channel to one in the Auto-unwrap modifier, but when I check the actual channel info it is the usual suspects mesh,vsel,-2 alpha, etc.. and I don't know how to get that all straightened out to a specific "Channel 1." I've been trying to figure this out for over a week, please help!! Anything to point me in the right direction will be granted with the utmost appreciation.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
To help users post good questions and use the site effectively we have posted a user guide. Please check it out.
Answers and Comments
4 People are following this question.
Why Blender's FBX must reassign texture but 3ds Max's FBX don't?
Make an Array of Arrays of Textures
Problems whit exporting for 3ds max
Exporting to unity from 3ds max - no texture?
How to export FBX from 3dsMax to Unity3d with texturs applied to materials?