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Why does a falling rigidbody intersect with a Character Controller?

If a rigidbody falls onto a character controller, it intersects it by about 0.1-0.2m before stopping. Is there any way to fix/reduce this?

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asked Jul 16 '10 at 05:45 AM

Dan 5 gravatar image

Dan 5
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asked: Jul 16 '10 at 05:45 AM

Seen: 1087 times

Last Updated: Jul 16 '10 at 05:45 AM