If a rigidbody falls onto a character controller, it intersects it by about 0.1-0.2m before stopping. Is there any way to fix/reduce this?
Jul 16 '10 at 05:45 AM
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asked: Jul 16 '10 at 05:45 AM
Seen: 1087 times
Last Updated: Jul 16 '10 at 05:45 AM
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