Unity is having trouble with one script, both of these seem to be doing the same thing, but I’m not sure which one needs to go.
public struct ModifyingAttribute
{
public Attribute attribute;
public float ratio;
}
public ModifyingAttribute(Attribute att, float rat)
{
Debug.Log("Modifying Attribute Created.");
attribute=att;
ratio= rat;
}
The debug command cannot exist is a struct. Which one needs to stay and why?
Thanks!