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spawning problem

I can't seam to get this script to work for spawning an enemy.

var evilsphere : Transform;

function Update ()
{
Instantiate (evilsphere,transform.Find("spawnpoint")transform.position,
Quaternion.identity);
} 

Also I would like the enemy to be spawned randomly, how should I do that?

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asked Jul 15 '10 at 08:38 PM

Wesley gravatar image

Wesley
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1 answer: sort voted first

If this is your script you probably get a syntax error because you're missing a dot between ("spawnpoint") and transform.position. Also instead of searching for the object named spawnpoint it would be a good idea to save a reference to the spawnpoint. (like you did for the prefab)

If you want to spawn at random position look into Random.insideUnitCircle.

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answered Jul 15 '10 at 09:48 PM

StephanK gravatar image

StephanK
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asked: Jul 15 '10 at 08:38 PM

Seen: 828 times

Last Updated: Jul 15 '10 at 08:38 PM