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Need help with SaveFontTexture fonts

I've created a font texture with the SaveFontTexture script on the community wiki, and one of the first things I wanted to do was add an outline to the font in Photoshop. So after adding an outside stroke to the font and coloring it a bit, I noticed when I loaded it back in Unity that everything that wasn't part of the original font is not showing. (ie: the outline)

Is there a way to get the font to recognize the outline I added?

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asked Jul 15 '10 at 07:23 PM

pyro gravatar image

pyro
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Change the alpha channel of the texture so that it accurately reflects the font.

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answered Jul 15 '10 at 08:21 PM

Eric5h5 gravatar image

Eric5h5
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asked: Jul 15 '10 at 07:23 PM

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Last Updated: Jul 15 '10 at 07:23 PM