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I've created a font texture with the SaveFontTexture script on the community wiki, and one of the first things I wanted to do was add an outline to the font in Photoshop. So after adding an outside stroke to the font and coloring it a bit, I noticed when I loaded it back in Unity that everything that wasn't part of the original font is not showing. (ie: the outline) Is there a way to get the font to recognize the outline I added?
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Change the alpha channel of the texture so that it accurately reflects the font.
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