I've created a font texture with the SaveFontTexture script on the community wiki, and one of the first things I wanted to do was add an outline to the font in Photoshop. So after adding an outside stroke to the font and coloring it a bit, I noticed when I loaded it back in Unity that everything that wasn't part of the original font is not showing. (ie: the outline)
Is there a way to get the font to recognize the outline I added?
asked Jul 15 '10 at 07:23 PM
Change the alpha channel of the texture so that it accurately reflects the font.
answered Jul 15 '10 at 08:21 PM