I feel like I ought to know this by now, but I never had a need to deal with it, and I'm not finding anything about it while searching. I just want to use OnCollisionEnter, and have it react to a CharacterController. Is that not possible? All I've got moving in my scene is a Character Controller, so it's a waste to have to check junk in OnControllerColliderHit.
Answer by Mike 3
Jul 15, 2010 at 06:51 PM
It's not possible without adding a rigidbody onto your character controller, no. And then that's probably an even bigger waste
Don't like it. Thanks.
why is adding a rigidbody a waste? How else can one detect collisions in the characters "view"? I added a box collider and a rigidbody to make it possible for the character to interact with the surounding objects that are near.
You actually don't need a rigidbody when you are using a CharacterController. Check this post. It's said in which conditions OnCollisionX, OnTriggerX and OnControllerColliderHit are called.
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