Any suggestions on how to debug webplayer crashes? I checked the Webplayer.log and all it say is
120306 23:16:08 Setting error display: 'The content was stopped because a fatal
content error has been detected.', details: 'The content was stopped because a fatal
content error has been detected.', link: 0
hundreds of time per second. I have checked development build and turned on debugging. It all runs fine in the editor. It used to run fine in web player. I did a lot of development to make it look better on iOS and then some more web persitance stuff and now a crash and no way to find any details.
It is not crashing right after any particular action and following the same play in webplayer cause crashes at differing times.
I get the same thing, when I stream my game in the Webplayer Build. If it's not streamed, it works... I am really confused on this aspect.
Answer by yogee
Oct 22, 2013 at 04:57 AM
see this and install full webplayer
helpful, but I was able to narrow things down some.... My Webplayer crashes when Resources.Load(); is called in a Streamed Player environment. it's a more-or-less silent fail, that I had to have a LOT of help in tracking down... (Major Props to Aaron Brady of Facebook for figuring it out, because I was lost.) I downloaded the UWP_Full from the other thread, and I'm going to install it on a test pc (so I don't screw up my Environment-WebPlayer that comes inside of Unity)
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