Any suggestions on how to debug webplayer crashes? I checked the Webplayer.log and all it say is
120306 23:16:08 Setting error display: 'The content was stopped because a fatal
content error has been detected.', details: 'The content was stopped because a fatal
content error has been detected.', link: 0
hundreds of time per second. I have checked development build and turned on debugging. It all runs fine in the editor. It used to run fine in web player. I did a lot of development to make it look better on iOS and then some more web persitance stuff and now a crash and no way to find any details.
It is not crashing right after any particular action and following the same play in webplayer cause crashes at differing times.
I get the same thing, when I stream my game in the Webplayer Build. If it's not streamed, it works... I am really confused on this aspect.
Answer by yogee
Oct 22, 2013 at 04:57 AM
see this and install full webplayer
helpful, but I was able to narrow things down some.... My Webplayer crashes when Resources.Load(); is called in a Streamed Player environment. it's a more-or-less silent fail, that I had to have a LOT of help in tracking down... (Major Props to Aaron Brady of Facebook for figuring it out, because I was lost.) I downloaded the UWP_Full from the other thread, and I'm going to install it on a test pc (so I don't screw up my Environment-WebPlayer that comes inside of Unity)
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
To help users post good questions and use the site effectively we have posted a user guide. Please check it out.
Answers and Comments
7 People are following this question.
Android Device not appearing as process for MonoDevelop
Editing code in debug mode?
Debug unity plugin
Web Player Crashes Window Instance
Unity debugger is showing the wrong line number