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How to debug " fatal content error has been detected" in webplayer.

Any suggestions on how to debug webplayer crashes? I checked the Webplayer.log and all it say is

120306 23:16:08 Setting error display: 'The content was stopped because a fatal content error has been detected.', details: 'The content was stopped because a fatal content error has been detected.', link: 0

hundreds of time per second. I have checked development build and turned on debugging. It all runs fine in the editor. It used to run fine in web player. I did a lot of development to make it look better on iOS and then some more web persitance stuff and now a crash and no way to find any details.

It is not crashing right after any particular action and following the same play in webplayer cause crashes at differing times.

Cheers, Grant

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asked Mar 06, 2012 at 02:25 PM

Ryuuguu gravatar image

Ryuuguu
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I get the same thing, when I stream my game in the Webplayer Build. If it's not streamed, it works... I am really confused on this aspect.

Oct 22, 2013 at 04:53 AM MichiealO
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1 answer: sort voted first

see this and install full webplayer full version

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answered Oct 22, 2013 at 04:57 AM

yogee gravatar image

yogee
588 19 22 34

helpful, but I was able to narrow things down some.... My Webplayer crashes when Resources.Load(); is called in a Streamed Player environment. it's a more-or-less silent fail, that I had to have a LOT of help in tracking down... (Major Props to Aaron Brady of Facebook for figuring it out, because I was lost.) I downloaded the UWP_Full from the other thread, and I'm going to install it on a test pc (so I don't screw up my Environment-WebPlayer that comes inside of Unity)

Oct 22, 2013 at 01:16 PM MichiealO
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asked: Mar 06, 2012 at 02:25 PM

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Last Updated: Oct 22, 2013 at 01:16 PM