Hi, I’ve got a game which is two balls on a platform, and they’ve got to push the other off, best of 3. But I’m struggling with the ‘dead’ script (when they fall off the side, collide with my floor and lose a life and restart).
The issue is - I’m not using a Character controller on either ball - so CharacterColliderHit doesn’t work. How can I rectify that?
Script -
private var dead = false;
function OnControllerColliderHit(hit : ControllerColliderHit)
{
if(hit.GameObject.tag == "Death Zone")
{
//dead = true;
Debug.Log ("Dead = True");
//Lives.AmountLives -= 1;
}
}
I want it to find an object (rather than a tag), or make it work on just a general hit, not a controllercollider.
Thanks
p.s. I’m really new at this, and I honestly have searched for an answer