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Somehow Unity re-added the Animation Component and it was causing this error (because of the way i imported it from Blender). Thanks for all answerers.
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Make sure to only make modifications when preview mode is disable. All modifications made in preview mode are discarded after it.
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I noticed my Object jumps to an X Rotation of 270 degrees, but only in animated Cheap and dirty workaround:
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it can be happening because of for reasons u may have java script component/function that get executed when u play run and finally modification of ur xyz rotation occure
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As you can see, the object is perfectly aligned with the cube, during Edit mode. But when i click the Play button, it reverts to the original import state:
I want my character to keep in the rotation 270,0,0, and not flip to that weird number. I tried reimporting and deleting/replacing my prefab, with no success (If that helps, the parent is rotated 270 degrees in Y axis, and is not linked to anything else). I have a clean scene, no scripts or nothing (yet), i can't figure what's going on!