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I have it modeled and animated in Blender which works perfectly, but when in Unity, the rear end of the character deforms. Any ideas why? Here is a youtube link to the problem. http://www.youtube.com/watch?v=NdXjqLyNvtc
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You should probably look at your rig in Blender - Unity uses a maximum of 4 bones per vertex, depending on your quality and animation settings only 1 or 2.
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