You should probably look at your rig in Blender - Unity uses a maximum of 4 bones per vertex, depending on your quality and animation settings only 1 or 2.
- Your settings are too low (only 1 bone affects a vertex) - looks
like only the hips influence the
- Your vertices get influenced by
too many bones in blender, which
is no problem there, but is a
problem with Unities rigging system.
Jul 14 '10 at 09:02 PM