I find a shader on Ogre that do exactly what I want but I never do Cg/HLSL before.
I understand how to exploit Cg/HLSL but this shader is really complicated according to me :x
If someone can help me to convert it to Unity or just integrate it It just could be really really great.
Thanks to all for your next help.
Answer by ScroodgeM
Jul 19, 2012 at 07:20 PM
there's not just a shader, you need some kind of posteffects to achieve that effect.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users post good questions and use the site effectively we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
5 People are following this question.
How do you change Point Size in Direct3d 11 shader?
Sharing variables across shader passes. Is it possible?
Grabpass refraction masking
How to force the compilation of a shader in Unity?
Shader - Object Depth