I find a shader on Ogre that do exactly what I want but I never do Cg/HLSL before.
I understand how to exploit Cg/HLSL but this shader is really complicated according to me :x
If someone can help me to convert it to Unity or just integrate it It just could be really really great.
Thanks to all for your next help.
Answer by ScroodgeM
Jul 19, 2012 at 07:20 PM
there's not just a shader, you need some kind of posteffects to achieve that effect.
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