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I seem to be running deadstraight into wall after wall with trying to figure this out. Searching points me to topics that have either nothing to do with what I want, or ones that I have looked at already. 1 : How do I use variables created outside functions in another file? 2 : What is the difference and limitations of variable types (private, public, ect) 3 : How do I use functions from 1 file in another? What if they are in a different gameobject? 4: What is the difference and limitations of function types (private, public, ect)
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I'm assuming you're using Javascript. Everything in one file is in one All of your scripts are a subtype of Once you have a reference to your custom component type, you can then call functions and access variables just like anything else. As a basic example: MyClass.js:
Notice there's no In another script that's attached to the same game object as the above is, you can do this:
And that should be obvious what that does. However you won't be able to call the private function, or access private variables with a reference to your class. If that script is on another game object, first you have to get a reference to the game object that your script is on. From there it's the same, you would just call Thank you, that explained it perfectly for me.
Jul 14 '10 at 04:59 PM
windexglow
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