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Because of a relatively low gravity on my character controller, the character walking/running animation stutters when moving down slopes. (Every few milliseconds it recognizes him as being in mid-air, so it keeps switching between animations). I can increase the grounded gravity to fix this but then when the player walks off a ledge they fall like a dead weight compared to when they fall from a jump. Any ideas how I could try overcoming this issue?
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I see two ways :
Thanks for the reply Berenger. In regard to your first idea, I considered that but was afraid it might look odd when falling off a normal edge (fast falling suddenly changes to slow) but maybe if it's short enough it will work okay. Will give it a try.
Mar 04 '12 at 02:53 PM
Essential
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