|
Is this possible to use Unity in C++ MFC application? I tried to add UnityWebPlayer ActiveX to MFC form, but I get the error: Thanks
(comments are locked)
|
|
no! :) unity is not compatible with C++ Well, i wouldn't use this words since Unity is written in C++, but you're right: The Unity standalone player is already a C++ application and the webplayer was never ment to be embedded in another application except webbrowsers. Just as side note: You can use C++/CLI to create managed assemblies which can be used in your Unity project, but you should stick to one of the official supported languages (C#, UnityScript, Boo) ;)
Mar 03 '12 at 12:41 PM
Bunny83
(comments are locked)
|
|
Unfortunately I can't get access to my original (vitalys) account, that's why I've create a new one. So, I tried to make a MFC application with integrated UnityWebPlayer via Browser ActiveX and communication via sockets. Unfortunately my application go to deadlock (or something similar) on socket connect. If the MFC application with controls and UnityWebPlayer works separate (player work in real browser, not in ActiveX control) they works perfect, but if they works in the same environment they freeze. For all who tries to integrate unity to MFC with tricks: don't waste your time
(comments are locked)
|
