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hello nathan here. I'm still only a REAL noob at this scripting stuff and need things explained to me. i don't know how to make my mesh collider (for my tank) to translate backwards on the Z axis? heres my code:
i haven't linked my speed variable to my script yet. but my problem is, How do i make my tank go backwards? when i push forwards it goes forwards, and when i push back it goes forwards? any help is truly appreciated. I'm also taking a look at the racing can tutorial.
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Take out the if statement completely. It is not needed as you are only checking if you're wanting to move in the vertical direction, not which direction. Instead put:
Input.GetAxis("Vertical") returns a value from -1 to 1, so multiplied by the speed will allow your mesh to move forwards and backwards. Hope this helped
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