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When I try to use "Build and Archive" in Xcode to build an ad-hoc distribution of my game, I get an alert with the error message:
Unfortunately it doesn't say what file or directory is missing. Just building the game does not cause any problems, nor does "Build and Debug". How do I fix this? I'm using Unity iPhone 1.7 and Xcode 3.2.2.
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Petey on the forum provided the answer:
This worked for me, but I still don't understand why it is necessary. The build and archive operation needs the debug symbols to generate the .dSYM file. Without the debug information you would not be able to symbolize a crash report as the dSYM file would not have been able to be created. Most of the time you will select the 'strip debug symbols on copy'. This will remove all the debug symbols in the distribution package.
Aug 22 '10 at 03:54 AM
user-2467
Thanks! This helped me perfectly with this exact same issue.
Sep 15 '10 at 10:50 PM
ChiefSpruce
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Petey and malcolmryan - thank you, Thank you, THANK YOU! Worked perfectly for me, after hours of frustration spent before finding your solution.
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Please note that there was an issue on Apple's side yesterday (January 16). It seems like some of the certificates that were created that day needed to be recreated. That's what we did today, and everything is working fine again now. Also see the corresponding page on Stackoverflow.
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I just upgraded to Xcode 3.2.3 and still get the same problem.
It happens even with a completely empty Unity project.