Hi folks, i'm relatively new to programming and even more so with Unity.
What i'm trying to do is create Pac-man for a University Coursework. I have quite a lot of it working, however a new problem has arisen and I don't know why.
Pac-man used to have a rigidbody attached to handle the collisions, however due to the forces applied (I think?) he kept bouncing off the maze walls. On further research I found the Character Controllers do not take forces into account. All was working well until I realised that more often than not double the score was given for each pellet consumed (sometimes the correct score was given). This only happened after I changed to Character Controller.
I've checked the log and it is incrementing by 100 but incrementing twice per collision. Any help is greatly appreciated.
Here's my Consume code:
asked Jul 13 '10 at 11:10 PM
Just disable the pellet collider when you eat it, boom no more collisions and it will eventually get destroyed.
I don't have Unity if front of me, but it should be something along the lines of gameObject.Collider.Active = false
Or...just disabling the whole pellet might do the trick also.
Try DestroyImmediate instead of Destroy - it could be that your other object is hanging around for two fixedupdates before being deleted (which is feasible - you get 0 to lots of fixed updates every frame, depending on the timing)
Edit, since that failed spectacularly:
that should just move the other object far away from the play zone so it can't be collided with twice
Instead of using
answered Oct 08 '10 at 11:58 PM