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Asset Serialization: Mixed vs Force Text

I had originally posted my question here but worry that it was immediately swallowed up by all the other questions asked in that forum.

If our team is currently waist-deep in our project, would there be any benefits of converting the entire project from Mixed asset serialization mode to Force Text in Unity Pro?

Text files would seem to be CONSIDERABLY smaller to transmit and store on remote repositories than their binary counterparts, but the time Unity took to convert and re-import all of the files and assets on my local machine alone seemed very prohibitive.

I would find that text files would benefit those of us who like to see what was modified in a scene/prefab/animation by our less-experienced Unity developers. There appears to be surprisingly LITTLE information available on the http://unity3d.com site regarding this topic, though, so would like to ask for help, feedback, tutorials, FAQs... Even the available tags don't seem to have any reference to Asset Serialization, other than "project settings". :-)

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asked Feb 29 '12 at 04:59 PM

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OnlineCop
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I would think that most of the benefits that would come are from the transparency in changes made on assets, that and you should be able to merge changes made by you with those made by others while working on the same objects simultaneously. I'd love to use the text format with a few of the others guys I'm working with right now--but we're just starting out and aren't shelling out for pro licenses yet. As it seems to be that you need to have a pro license in order to use the text mode serialization feature.

Not having experience with the text mode conversion, I would say that you and anyone else just now beginning to utilize it are going to be the pioneers in best practices. It really depends on how long is "long", an hour or two might suck but if it makes your life easier from that point out then I'd say its worth it.

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answered Mar 11 '12 at 01:00 PM

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asked: Feb 29 '12 at 04:59 PM

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Last Updated: Mar 11 '12 at 01:00 PM