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So I have been reading over all the posts for the last couple weeks and no one seems to have any success with this. Is there any way to get access to the Autodesk FBX SDK so that you will be able to import FBX files at runtime? Currently we are trying to do this through the Autodesk SDK but we are running into a lot of issues. I am just worried we might be doing all this work to find out that this is a lost cause. We need to be able to import FBX files that are added to a folder while the game is running. So the use of asset bundles and things of that nature are no help to us since the folder will be updated with new models as the game is being played. If anyone has any suggestions on routes to take it would be greatly appreciated. The files have to be FBX format because they will be using animations.
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Another possible solution that we might be able to try would be mesh morphs but the problem with that is we are getting uneven vert counts when we import our models.
Does anyone know how to prevent unity from optimizing the mesh (probable because of UV's texture coords)?
example of my issue:
There are four heads, and all of them get different vert counts. But they all where created from the same base mesh before they were morphed. head 1 (OBJ) 1647 verts head 2 (OBJ) 1640 verts head 3 (OBJ) 1638 verts head 4 (FBX) 1656 verts - base model used for all heads