Okay so I have project where I have a molotov being thrown and I want it to rotate as it does in video games. Can someone please help me please?
This is all I have so far.
var projectile : Rigidbody;
var speed =30;
var rotation = 1.0;
function Update()
{
if( Input.GetButtonDown("Fire1"))
{
rotation += 0.2;
transform.Rotate (rotation,0,0*Time.deltaTime);
var instantiatedProjectile: Rigidbody = Instantiate( projectile, transform.position, transform.rotation);
instantiatedProjectile.velocity = transform.TransformDirection( Vector3(0, 0, speed));
Physics.IgnoreCollision( instantiatedProjectile. collider, transform.root.collider );
}
}